﻿
namespace Imagine
{

    enum Levels
    {
        eTest1,
        eTest2,
        eTest3
    }

    enum GamePlayInitParamsIndex     //For Indexing with name
    {
        eLevelName,
        eMaxPlayers,
        eLevelTime,
        eFreezeTime
    }


    /// <summary>
    /// This struct will hold values that we need, to Init the Gameplay Screen 
    /// like Level name, level Time, freeze time etc etc
    /// </summary>
    static class GamePlayInitParams
    {
      static public int      LevelName;          //ID identifying the Level   
      static public int      MaxPlayers;         //Max players = 8, but suppose someone wants 1v1 or something else
      static public int      LevelTime;
      static public int      FreezeTime;  
        //More to be added
    }
}